
Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 15:27:00 -
[1] - Quote
Leoviscus wrote:Venustas Blue wrote:If your fighting at 0, say in scram & Webb range to be doing affective damage, theres no way to disengage say if your off gate. Unless your ****** fit with stabs or possibly AB fit and able to burn out. The more powerful ship or better counter fit ship will always win. You will not have the ability granted to kiting ships to disengagde by either burning away, or causing the hostile to lose point by pulsing MWD on cross axis so they burn out of range & lose point, allowing you to warp out. There's little skill in fighting at 0 (scram/Webb) range, nerfing TEs kiting ability, wich is an art and skill its self would be yet another mistake by CCP, and a great loss as far as skill goes for the game. There is counters to kiting ships, & as far as minnie ships go, they have already been nerfed enough, dont ruin it by overstepping a reasonable current mark & success. This proposed change to TEs needs to be scrapped. All it would do is subject eve to yet a other nerf of making the game ever easier, this does not inspire anybody to become better within tactics and situational awareness, it only acts to dumb it down, even giving more reason to blob, and there should be no further reason given to blobbing WHAT SO EVER. Should be promoting skill and fun gfs instead. Sometimes it becomes very apparent CCP are out of touch with the game and its tactics, this is as good as any example. A resounding NO to TE nerf from me. Agreed +1 for this You really need to make up your mind as to whether toning down TE's is going to kill the game by making it too difficult or by making the game too easy. 
This is a situation that will only really be intelligently argued once the changes hit the test server. Of course, some will only trying them out using the exact same tactical choices they always have and will they claim "It's broken"... a few will actually try modifying thier approach to account for the new parameters.
The latter will be the ones that need to be listened too.
A great deal of this controversy would go away if Fozzie has time to look at the long range weapons systems in this pass as well, especially when using their close range ammunition. It's overdue for a rework, and since range and tracking are the central issues (and nobody even bothers making comparisons using long range weapons instead of short range weapons) it would seem to be a good time to make a pass at it.
If long range weapons using short range ammo types were comparable to short range weapons using their long range ammo this wouldn't be such an issue. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |